City: Cal̄ Qewlphab Ÿhkphÿh

Cal̄ Qewlphab Ÿhkphÿh

Cal̄ Qewlphab Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceÄgqel Hold
RegionGæchà Dûbu̹zû Meadows
Founded1099
Community LeaderLord Xenocanus
Area24 km2 (9 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation8688 m (-14445 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population5853
Population Density243 people per km2 (650 people per mi2)
Town AuraElven High Magic
Naming
Native nameCal̄ Qewlphab Ÿhkphÿh
Pronunciation/kall/ /quːlˈfab/
Direct Translation[maroon] [florist]
Translation[Not Yet Translated]

Cal̄ Qewlphab Ÿhkphÿh (/kall/ /quːlˈfab/ [maroon] [florist]) is a subtropical City located in Ägqel Hold, Dähechanxya Kingdom, within the Undermountain.

The name Cal̄ Qewlphab Ÿhkphÿh is derived from the Sylvin language, as Cal̄ Qewlphab Ÿhkphÿh was founded by Falcocelis, who was culturaly Undermountain.

Climate

Cal̄ Qewlphab Ÿhkphÿh has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Cal̄ Qewlphab Ÿhkphÿh receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Cal̄ Qewlphab Ÿhkphÿh covers an area of nearly 24 km2 (9 mi2), and an average elevation of 8688 m (-14445 ft) above sea level.

Overview

Cal̄ Qewlphab Ÿhkphÿh was founded durring the late 12th century in summer of the year 1099, by Falcocelis. The establishment of Cal̄ Qewlphab Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Cal̄ Qewlphab Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Cal̄ Qewlphab Ÿhkphÿh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Cal̄ Qewlphab Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Cal̄ Qewlphab Ÿhkphÿh is buildings are arranged arrounded highly ordered system of crampt baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The city's frontieer-style defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Cal̄ Qewlphab Ÿhkphÿh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Cal̄ Qewlphab Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Cal̄ Qewlphab Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Cal̄ Qewlphab Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Cal̄ Qewlphab Ÿhkphÿh's parks.

Cal̄ Qewlphab Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Cal̄ Qewlphab Ÿhkphÿh.

Cal̄ Qewlphab Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Cal̄ Qewlphab Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Cal̄ Qewlphab Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Cal̄ Qewlphab Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Cal̄ Qewlphab Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cal̄ Qewlphab Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Cal̄ Qewlphab Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Cal̄ Qewlphab Ÿhkphÿh's public wards, blessings, and other arcane systems.

Cal̄ Qewlphab Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Cal̄ Qewlphab Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Cal̄ Qewlphab Ÿhkphÿh's natural decorations nor waterways.

Cal̄ Qewlphab Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Cal̄ Qewlphab Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cal̄ Qewlphab Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Cal̄ Qewlphab Ÿhkphÿh which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Cal̄ Qewlphab Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Cal̄ Qewlphab Ÿhkphÿh rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Herd Animal, Bison near Cal̄ Qewlphab Ÿhkphÿh are known to be a mutant strain of the creature.

Cal̄ Qewlphab Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Augury energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 17
  • Farm Laborer: 32
  • Hunters: 18
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 15
    • Farmland: 23704 m2
    • Cattle and Similar Creatures: 1463
    • Poultry: 17559
    • Swine: 1170
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 585

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 13
  • Candlemakers: 19
  • Carpenters: 18
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 43
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 9
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 35
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 13
  • Chandlers: 13
  • Chicken Butchers: 16
  • Entrepreneurs: 5
  • Fine Clothiers: 15
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 26
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 32
  • Barbers: 28
  • Coachmen: 8
  • Cooks: 26
  • Doctors: 12
  • Gamekeepers: 8
  • Grooms: 5
  • Hairdressers: 17
  • Healers: 16
  • Housekeepers: 16
  • Housemaids: 32
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 17
  • Nursery Maids: 11
  • Pastrycooks: 22
  • Restaurateur: 23
  • Tavern Keepers: 27

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 12
  • Long Haul Couriers: 13
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 16
  • Millers: 13
  • Miners: 12
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 19
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 11
  • Dentists: 5
  • Educators: 18
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 53
  • Monks, Monastic: 17
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 24
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 20

Cottage Industries

  • Brewers: 17
  • Comfort Services: 21
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 20
  • Potters: 10
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 26
  • Spinners: 17
  • Tinker: 6
  • Weaver: 16

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 16
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 20
  • Writers: 21

Produce Industries

  • Butter Churners: 20
  • Canners: 16
  • Cheesmakers: 19
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 12

2137 of Cal̄ Qewlphab Ÿhkphÿh's population work within a Foundational Occupation.

3599 of Cal̄ Qewlphab Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 117 (2%) are noncontributers.

Points of Interest

Cal̄ Qewlphab Ÿhkphÿh makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Cal̄ Qewlphab Ÿhkphÿh's local festivals commemorates this miracle.

History